



Last and quite frankly least, we’ll talk about Fuel. The largest home site is the Trumbull County Fairgrounds, and that requires 50 Materials. If you wish to move to a new home (from your starting site of the Church), you’ll need at least 30 materials, as the next smallest site is the Kirkman Residence. To find materials, focus on construction sites and warehouses, noting that each Rucksack full of Materials will increase your stockpile by 15. This is one of the rarest of the five resources, and you’re definitely going to need it if you want to do things like upgrade your home or move to a new one. If you have six injured members, that’s enough Medicine for one day. If it’s six, you can expect to keep one injured member of your base supplied for six days. Each time you loot a Medical item, it should provide about three to six units of Medicine. Sick or injured members of your base will use one unit of Medicine per day, and it’s not uncommon to find it in homes, warehouses and of course, a hospital. While important, Medicine is the second most common resource of the five. Keep tabs on how much Food your base consumes so you know when you’ll need to get more. For example, while exploring one house over from the Church, we were able to find a Rucksack full of Food, which is about eight rations and more than what we needed to keep everyone full for a day. It comes in many different shapes and sizes, and for the most part players should have no trouble keeping their base well fed in the early stages. This is obviously one of the more important resources, but luckily it’s one of the easiest of the five to find.
